Terra-bly Good
Platform: SNES
Developer: Quintet
Publisher: Enix (JA), Nintendo (PAL)
Release Date: October 20th 1995 (JA), December 19th 1996 (PAL)
Genre: Action RPG
Nerd Rating: Ehhh… 7 out of 10? Yeah, I’ll go with that.
Reviewed by Student 20
So, you’ve just finished Secret of Mana, and you’re thinking to yourself, “student 20? I’d really like to play a very similar game with a completely different and stranger plot, wouldn’t you? Yes I would, other student 20. Yes I would.
That reminds me – I need to take my medication. Be right back.
That’s better. As I was saying, if you did in fact have those thoughts, you probably reached for Secret of Evermore if you grew up in North America. If you grew up Japan, Europe, or Australia, though, you might have reached for something else. Something called Terranigma.
The year was 1994. Coolio’s Gangsta’s Paradise was the year’s #1 single, I joined the Army, and Toy Story was a box office smash. Meanwhile, a development company called Quintet brought out the third game in their much-loved Gaia series in Japan. What’s the Gaia series, you ask? Well, it’s a series of Quintet games loosely connected by themes and the word Gaia. That’s about it, really.
A year later (which was 1996, where was the #1 single was The Macarena, I joined Operation Joint Endeavor, and Independence Day was #1 at the box office, for reasons I still don’t understand), it was released in a multi-language cart in Europe and Australia, but not in North America. This would also be the only part of that series that never got a U.S. release. The other titles (Soulblazer, Illusion of Gaia, and The Granstream Saga) would all be brought to North America. Which is too bad, really, because it’s a good game.
The game puts us in the role of Arc, who’s kind of a jerk. When the game opens, he’s apparently smashed pumpkins and torn up tapestries, and has to go apologize for his dickish behavior. The sincerity of the apology is kind of left to the player through dialog choices. In any case, some typical RPG stuff goes on until you manage to turn everyone in your village to ice, and must set on what sounds like a pretty bog-standard quest to save them: climb to the top of five towers. Right… so, we’ll just step outside and…
Woah. That’s different. So, in Terranigma, you find yourself on the inside of a sphere, in what constitutes the underworld usually saved for the latter parts of other games. Well, okay, that’s kinda cool. You proceed to climb to the top of each tower. Each time you complete one of these towers, a map appears and a continent is revived – and the map looks kinda… familiar.
Then, after climbing to the top of five towers, you begin the actual quest of the game: to revive all life on the surface of the Earth (yes, THAT Earth). So… no pressure.
The gameplay is good. The combat takes a bit of getting used to, but anyone who has played Secret of Mana will find the controls to be both comfortable and familiar. You fight monsters and level up as you go, getting more and more powerful in the same fashion as many other RPGs. New weapons and armor appear, but you can’t sell the old ones, and there’s absolutely no reason to every used something other than your best armor… so the old weapons and armor sit on a display stand in the game’s unusual menu system.
See, to get at your equipment, you have to crawl into a small box. Bigger on the inside than the out, you store a lot of important things in this box. It’s an interesting idea, and does a decent job of bringing the menu into the game, rather than keeping it a meta device needed for game play. That having been said, it is rather silly to watch Arc repeatedly crawl into a box. But rather silly is well within the theme of the game. For instance:
Another aspect of the game that’s a bit unusual is the magic system. During the game, you can purchase Rings which contain magic. These rings cost you both money and Magirocks, which you have to find out in the world. While there’s a fair amount of gold to be found out there, Magirocks are fairly scarce, and can’t be purchased.
This makes using magic an exercise in resource management. Do I use my Flame Ring here? The Wind Pin is going to cost me 4 Magirocks – can I really afford that? This would be more interesting if the magic was a bit more useful than it actually is. Don’t get me wrong, it can come in handy… but it’s often unusable in boss battles, and who’s going to waste such a limited resource on run-of-the-mill enemies? Not this guy.
So, the interface is interesting, the story is fun, and so are the characters. The combat is fluid and a bit too easy. Many of the challenges in the game come from mazes and puzzle solving instead of combat, though, so that helps. Visually, it’s colorful and appealing, with a style very reminiscent of Secret of Mana, as I may have implied.
In the final analysis, it’s a bit too easy for my tastes, with only a few bosses putting up any real challenge. A better magic system or more varied combat would have helped out a lot, but it’s a fun diversion of you can get your hands on it. It’s far from perfect, but it stands out as the best in the Gaia series, and it’s got some fun game play and an overall interesting setup. So play it if you get the change. Getting your hands on an original cartridge might be tough, but it also might be worth it. Or, you could just use an emulator, but that’s on you 😉