Platform: Sega Genesis
Developer: Traveler’s Tales
Publisher: Disney Interactive Studios
Release Date (NA): April 26, 1996
Genre: Action/Adventure
Nerd Rating: 7.5 out of 10
Those of us who are of a certain age will remember the day…
Perhaps it wasn’t the same day, but it doesn’t matter.
The day we first saw the trailer for Toy Story.
It was groundbreaking
It was fresh
And unfortunately, I don’t remember it very well.
Seeing Toy Story in the theaters must have had a huge impact on me as a small boy because it wasn’t long before I, like Andy himself, was a proud owner of Woody and Buzz Lightyear dolls. And of course, as is tradition, what collection is complete without the obligatory video game cash-in?
Toy Story. Mine walked the Genesis line.
As a kid I enjoyed this game. But what does adult me have to say?
Well, for one, adult me is way less-skilled than kid me. But I digress…
Toy Story is a great movie licensed game, but it’s so much more.
It’s a well designed, competent, and complete experience. It’s also a lot harder than you’d expect from a video game adaptation.
And now, let’s go to [“oh god is he really going to say it?”] Infinity and Beyond and take a nose dive into this review, just like an ignorant Buzz Lightyear attempting to fall – in style.
Toy Story came out in late 1995, and the Genesis port the following year. By this time, Sega’s champion machine had plenty of experience under its belt and a younger brother floundering on the market, so quality graphics were to be expected. The Genesis delivers, going all out to show us what it’s made of. I’m sure the SNES did as well (and maybe even more so), but playing Toy Story will feel as if you’re navigating through scenes straight out of the movie, with brilliant digitizations of those beloved characters.
Not only is the game visually similar to the movie, it follows the plot of Toy Story quite successfully. Most of the major beats are represented in fun and compelling levels/challenges. You are even graced with some nice cut scenes containing images from the film. A fair attempt to summarize the parts you don’t play.
I usually skip right through them, but I certainly appreciate the thought.
The developers also gave us a few levels outlining situations not found in the film. As a kid, these stages always annoyed me. I thought it was goofy to play out some made up scene with no relation whatsoever to the film.
As an adult I find them to be kind of cool. One such sequence is Nightmare Buzz, where you are pitted against the titular space ranger in a hazy paranoia-induced dream in which Mr. Lightyear has a real laser and can actually fly.
Now that I’m older, I recognize the merit of this added stage. It thrusts you deep into the psychology of a character trying to stay relevant, while at the same time keeping his cards close to his chest as others accuse him of jealousy over his new toy rival. The setting of this level is dark…it’s creepy; Buzz has a faint, ethereal glow to him as flaming orbs encircle his intimidating form. Not to mention the subdued, yet punctuated music keeping you on edge and living out this nightmare with Woody. It’s a trip, to say the least.
Toy Story gives us quite a roster of gameplay formats, from platforming, to an FPS-style stage reminiscent of Wolfenstein 3D, to a stealth mission, and even some racing challenges! Each segment plays so differently, your interest is guaranteed to remain invested.
Woody controls basically as you’d expect: he’s light, limber, and uses his own pull string as a weapon. You can attack forward, upward, and below, which gets the job done. Really, there’s nothing particularly special to note here, so why even bring it up? Because it’s in my contract…
…not really.
This isn’t your casual ten-minutes-to-kill kind of game. It plays hardball. I’m talking Super Mario Brothers street rules: four lives, no passwords, check points on certain levels – once you’re dead, you’re dead. Continues have to be earned by collecting a certain number of stars, so do not – I repeat, do not, neglect the stars. You’ll need a continue if you even want to dream about beating this game.
Getting hit is easy, and both lives and hit points are tough to come by. Every now and then you’ll be treated to a fun test of reflexes in a shooting gallery-type mini game, which’ll earn you those coveted hit points.
And now I ask, what is every forlorn gamer’s greatest fantasy when it comes to playing a movie licensed game? To hear the signature music we all adored so much from the film.
Well guess what?
This time, our wishes are granted!
While the majority of the music is unique to the game (and for the most part quite catchy, with each tune playing to the mood of its respective level) we are treated to the Randy Newman classic, “You’ve got a Friend in me,” during the cutscenes! And another song from Toy Story, “Strange Things,” scores the title screen! And if that’s not enough for you, the game gives us some nice voice clips. It sounds to me like some are pulled from the movie and some are recordings of a guy they found living in one developer’s basement, but either way, it’s a nice bow on top of an already great video game presentation.
There are not a lot of faults I can find in this video game adaptation of Toy Story. One thing I feel I should bring up is how certain levels appear to be somewhat recycled. Obviously a couple scenarios will play out in Andy’s bedroom, but I’m talking structurally, even outside of his room. Once you make it to Sid’s room, you’ll find it feels oddly familiar in its platforming and set up. And the isometric level with RC car is later reskinned as well. But does any of this affect the quality of the game? No, not at all.
So there you have it. Toy Story. It’s a great game. And if you don’t own the movie on DVD, VHS, Laserdisc, or have any other way of watching it, I suggest you go out and buy the game. Hell, buy it anyway. It’s cheap, and you’ll have a good time.
Now if you’ll excuse me, I’m going to go ahead and pop in my Toy Story Laserdisc.