Platform: Nintendo Virtual Boy
Developer: Nintendo R&D1
Publisher: Nintendo
Release Date (NA): August 14, 1995
Genre: Sports, Tennis
Nerd Rating: 6.5 out of 10
Reviewed by Nerdberry
Many of you nerds and nerdettes out there are more than familiar with the Virtual Boy. After all, you are sorta checking out a website called Nerd Bacon. Even if you have no real hands-on experience playing Nintendo’s retarded stepchild (redheaded, of course), just know that this awkward turd-on-a-bipod machine is still heralded in cult circles despite the critical and commercial failure it received. Why? Honestly, I’m not 100% sure why, but I think it has to do with three things:
- The Virtual Boy is a limited release item due to the fact that they ceased production after a very short few months, making a neat little collector’s item.
- There’s something to be said about the quality of the games. With only 14 total VB games released in North America, it’s surprising when you discover that many of them are pretty fun and enjoyable, and one in particular, Wario Land, is downright impressive.
- It bears the golden Nintendo moniker, despite not living up to Nintendo’s gold standard.
With only 14 games to choose from, there is a pretty low ceiling in what I can offer you, my most loyal and trusted reader. But I tipped my hand in the title of this article, so there’s no point in poking at the peas and carrots anymore. Let’s get down to the entree. One of maybe 100 different sports title’s in Mario’s repertoire, Mario’s Tennis delivers a wicked strike right into your eyeballs. I’m not making this up, just look at the clip below. I mean this quite literally.
Mario, his brother, his friends, and his enemies; they’re all quite the group of athletes, aren’t they? From golf to tennis to soccer and much more, there’s very little that this moustachioed Italian plumber can’t do. Today he’s taking to the black and red tennis courts and serving up an Ace in the migraine department. Why? Not because the game is a pain to play, but because this 3D-Abortion-Boy gaming system is [in]famous for its headache-inducing eye-strain. If not for the complete and utter awkwardness that IS the Virtual Boy’s plight, Mario’s Tennis might be known as one of the better Mario sports titles of the 1990s! Woe is me, the world may never know. But that isn’t to say that Mario’s Tennis is perfect, or even great, by any means.
What Mario’s Tennis lacks in replayability, long-term enjoyment, and depth, it more than makes up for in solid tennis fundamentals and strong graphical layout. I’m a bit perturbed by all of the negativity surrounding the Virtual Boy and its “hardware limitations.” I find the illusion of 3D in Mario’s Tennis to be superior to many other sports titles on the market at that time, with the SNK arcade soccer games being an exception. One of the biggest issues surrounding tennis, and other sports using the third-person perspective, is the trouble locating the ball. Depth perception is a true challenge, so the use of shadows and changing the ball size to show how close or far it is are the standard ways to make up for the lack of “real” 3D. The game’s developers utilized the Virtual Boy’s hardware to the best of their abilities to provide a quality 3D feel. Is it perfect? Not even the slightest. But you have to remember that this was 1995 and “3D gaming” was still an unproven and growing trend. Suffice it to say, Mario’s Tennis does more visually than it has ever received credit for, especially when put up against the countless other sports titles who were trying to make the leap to 3D.
The controls in Mario’s Tennis are simple but effective, essentially offering up a 1980’s arcade style control scheme, albeit slightly more advanced. As the player, you can control your hit strength and shot by using A for a solid, harder shot and B for a softer, lob shot. Both are effective in getting the ball over the net with ease, but the inclusion of both allow the player to strategize based on preference or opponent position. Overall, the controls are very solid and tight, but the players feel a bit big on the court which make the controls feel too effortless. It’s not very challenging getting from line to line or alley to alley. And to make things even easier, the ball never feels as though it moves too fast to handle. The layout isn’t great, but the controls work fine within that design. The biggest challenge is timing your swings, but that’s not exclusive to just this particular tennis game.
Other than the above-average 3D capabilities and solid controls, I find the animation and music to be Mario’s Tennis‘s shining moments by far. The character animation is really great considering the Virtual Boy’s difficulty in drawing thin lines, but that’s not even what stands out to me as a fan of the series or the game. What really stands out is the variety in locations and the developer’s attention to detail. For example, while playing with Koopa, I served up a double fault. Koopa turned to the screen to walk back to his serving position and he was crying. Also, the backgrounds are pretty sweet if you take the time to actually check them out. These are subtle things that have nothing to do with the gameplay but offer up a little spice to a moderately bland game.
The music, however, is anything but bland as the development team chose to stay close to home on this one. Featuring your standard run-of-the-mill Mario-esque music is never a bad thing, and that’s exactly what they did here. If you were to hear these tunes through headphones with your eyes closed, you would never know that you were playing a Virtual Boy game. You might think you’re playing a classic Mario game on the Nintendo or Super Nintendo. It’s just that good.
Overall, Mario’s Tennis is not a “special” or wildly unique experience by any means. But Mario’s Tennis IS, however, a solid, yet shortlived, tennis simulator worthy of a couple playthroughs for any Mario fan. The ease of difficulty paired with the lack of depth are the biggest hindrances to this game’s replayability, or even its length of enjoyment. But the simplicity and charm spearheaded by the lovable characters and recognizable music provide a somewhat timeless experience for Nintendo veterans such as myself. I say that Mario’s Tennis is worth your time, even if just for novelty’s sake. Enjoy.
- Nerd Bacon author ZB’s take on Mario’s Tennis
- Check out a nifty little hardware review on the Virtual Boy right here!
- See Nerd Bacon author ZB’s review on Mario Tennis (N64) right here.
- Read Nerd Bacon founder and owner’s review of Tennis for the Game Boy here.
- Enjoy Mario Power Tennis for the Wii by clicking me.
- While you’re at it… better click me too because I’ve got Super Tennis for the SNES right here.
Nerd Rating: 6.5 out of 10
Reviewed by Nerdberry