Castlevania: Lords of Shadow 2 – Revelations (DLC) – PS3 (PSN)

Castlevania: Lords of Shadow - Revelations

Castlevania: Lords of Shadow - RevelationsPlatform:  PS3 (PSN)

Release Date (NA):  March 25th, 2014

Developer:  MercurySteam

Publisher:  Konami

Genre:  Action-Adventure, Hack-n-Slash

Nerd Rating:  6 out of 10

Castlevania: Lords of Shadow 2 was graced with only a single DLC chapter:  Revelations.  It serves as a prequel to the main game and puts our beloved protagonist of Symphony of the NightAlucard, in the driver’s seat.  This rather short swath of DLC fits in well enough with the general Lords of Shadow feel and makes a reasonable attempt to avoid some of the shortcomings in LoS 2.  For instance, we’re spared any city sequences, no stealth runs, and we’re given  nice linear chunk of story.

Castlevania: Lords of Shadow - RevelationsThe story is a little weak in my opinion and serves as little more than a throwaway excuse to throw Alucard in the mix as a playable character.  Personally I would’ve preferred to see more of an epilogue to the events of LoS 2.  At any rate, Revelations begins just before the events of Lords of Shadow 2 (going into too much detail will spoil one of LoS 2’s big plot twists) and we follow Alucard in his attempt to put the Void Sword and Chaos Claws within reach of the weakened Gabriel/Dracula.

If you’re familiar with the other DLC chapters for the first gameReverie and Resurrectionyou’ll probably remember how difficult these chapters were in relation to the rest of the game.  Both had a few wildly difficult platforming sequences (remember those spinning blades in Reverie? the crazy lava chase in Resurrection?) and some tougher than average combat portions.  In keeping with the tradition of turning it up to 11, Revelations is also oddly difficult in its own way.  Alucard fights basically the same as Dracula, but with his own twist and several nods to SotN.  First of all, his weapon of choice is the Crissaegrim, a sword that Symphony fans will no doubt remember.  Second, his powers reflect those gained in Symphony as well: the Bat Cloud which lets him virtually teleport to further than average jump points, the Spectral Wolf which allows a “wolf form” to leave Alucard, run through fences, jump long distances, and then re-materialize Alucard, and then the odd Timeless Vision which allows him to see what an object looked like in the past (like a broken table becomes a solid table) but only for a limited time.

Castlevania: Lords of Shadow - Revelations

TIMELESS VISION IS SO FUN…or not.

Superficially these seems like pretty cool powers, right?  Well even with the short length  of Revelations, these abilities are pushed to their absolute limits.  It all feels like one giant puzzle, figuring out which power to use in which order and it’s actually totally fucking frustrating.  I would venture to say that I almost didn’t have any fun with Revelations because at every turn I felt like I had hit a dead end and had to continually refer to a video playthrough to see what to do next.  Many of these challenges kick off with a Timeless Vision, which essentially puts a time limit on whatever else needs to be done.  And to make things even worse, Timeless Vision is about the least intuitive power ever: you’re in a dilapidated, crumbling castle, and you’re supposed to magically suspect that one object or another might be susceptible to this bizarre ability.

Castlevania: Lords of Shadow - Revelations

These powers are confusing because they allow all sorts of access when certain conditions are met, yet those conditions aren’t always obvious.

Don’t get me wrong, it’s all very clever, but it certainly pushes above and beyond the main game and acts a sort of “master level” rather than just another chapter in LoS 2.  There’s pretty much zero room for error, and this necessary level of perfection makes the experience a notch or two less than “fun.”  We’re also treated to an insane boss fight at the end that features  not a single checkpoint during the battle.

Castlevania: Lords of Shadow - Revelations

The final fight is one of the most frustrating boss battles in the entire Lords of Shadow trilogy.

I wanted to enjoy my time with Alucard as much as anyone, but as I worked through this overwrought quest I found myself quickly relegating Revelations to “non-essential Castlevania.”  If you have LoS 2 you might as well give this a shot, but otherwise it feels a little too much like a giant puzzle that the developers couldn’t otherwise fit in and tacked on in this strange manner.

Reviewed by The Cubist

Written by The Cubist

The Cubist


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I collect as much video gaming paraphernalia as I can get my hands on, especially when it comes to hardware. With over 40 systems including oldies like the ColecoVision and Intellivision, obscurities like the CD-i and 3DO, and the latest and greatest including the Wii U, PS4, Xbox One, 3DS, and PS Vita, I get easily overwhelmed. Most of the time you can find me firmly nestled sometime between 1985 and 1995 when it comes to my games of choice, but I’m also having a great time seeing what the 8th generation has to offer.

Currently in love with: Mortal Kombat

Email me anytime, about anything: thecubist@butthole.nerdbacon.com

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